feat(achievements): remove useless achievements
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@@ -151,7 +151,6 @@ const resetGame = () => {
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score = 0;
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lives = MAX_LIVES;
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isNewBest = false;
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achievements.unlock("taptap_play");
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};
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const showDeathScreen = () => {
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@@ -201,7 +200,6 @@ onClick((mx, my) => {
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highScore.value = score;
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isNewBest = true;
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}
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if (score === 10) achievements.unlock("taptap_score_10");
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if (score === 20) achievements.unlock("taptap_score_20");
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break;
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}
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