feat(3d-nds): lag detection
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@@ -195,7 +195,12 @@ watch(
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{ immediate: true },
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);
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const { onRender } = useLoop();
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const { onRender, onBeforeRender } = useLoop();
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const LAG_FPS_THRESHOLD = 440;
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const LAG_DURATION_SECS = 1;
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let lagSeconds = 0;
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let lagCheckDone = false;
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const HINT_SPRITE_SCALE = 2;
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const HINT_SPRITE_DPR = 4;
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@@ -337,10 +342,30 @@ useKeyUp(({ ndsButton }) => {
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}
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});
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onRender(({ delta }) => {
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// lag detection
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onBeforeRender(({ delta }) => {
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if (!lagCheckDone) {
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const fps = 1 / delta;
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if (fps < LAG_FPS_THRESHOLD) {
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lagSeconds += delta;
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if (lagSeconds >= LAG_DURATION_SECS) {
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lagCheckDone = true;
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app.lagDetected = true;
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}
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} else {
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lagSeconds = 0;
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}
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}
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});
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// upate screens
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onRender(() => {
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if (topScreenTexture) topScreenTexture.needsUpdate = true;
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if (bottomScreenTexture) bottomScreenTexture.needsUpdate = true;
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});
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// update physical buttons
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onBeforeRender(({ delta }) => {
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// cross
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const crossButton = meshes.get(CROSS_BUTTON);
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if (crossButton) {
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