fix(settings/clock/achievements): remove animation when coming from achievemnts screen

This commit is contained in:
2026-03-16 11:33:45 +01:00
parent fa73841098
commit 0d580e7edf
3 changed files with 28 additions and 5 deletions

View File

@@ -27,16 +27,17 @@ const achievementAssets =
assets.images.settings.bottomScreen.clock.achievements;
const { onRender, onClick } = useScreen();
const app = useAppStore();
const store = useSettingsStore();
const app = useAppStore();
const achievements = useAchievementsStore();
const achievementsScreen = useAchievementsScreen();
const confirmationModal = useConfirmationModal();
const isAnimating = ref(true);
const bLabel = ref($t("common.goBack"));
const aLabel = ref($t("common.select"));
const comingFromAchievements = app.previousScreen === "achievements";
const bLabel = ref(comingFromAchievements ? $t("common.cancel") : $t("common.goBack"));
const aLabel = ref(comingFromAchievements ? $t("common.reset") : $t("common.select"));
const SLIDE_OFFSET = 96;
const SLIDE_DURATION = 0.25;
@@ -106,6 +107,15 @@ const animateOutro = async () => {
};
onMounted(() => {
if (comingFromAchievements) {
obtainedRef.value?.showInstant();
totalRef.value?.showInstant();
animation.offsetY = 0;
animation.opacity = 1;
animation.viewAllOffsetY = 0;
isAnimating.value = false;
return;
}
animateIntro();
});