refactor: improve code quality
This commit is contained in:
@@ -1,97 +1,45 @@
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import type { Client } from "discord.js";
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import { createLogger, logger } from "@lbf-bot/utils";
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import type { Client, OmitPartialGroupDMChannel, Message } from "discord.js";
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import { logger } from "@lbf-bot/utils";
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import { env } from "~/env";
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import {
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listTrackedPlayers,
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getTrackedPlayerUsernames,
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addUsernameToHistory,
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} from "~/services/tracking";
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import { checkForNewQuest, getPlayer } from "~/services/wov";
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import { createInfoEmbed } from "~/utils/discord";
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import { askForGrinders } from "~/utils/quest";
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import { questCheckCron } from "~/quests";
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import { trackingCron } from "~/tracking";
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import { commands } from "~/commands";
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const questsLogger = createLogger({ prefix: "quests" });
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const trackingLogger = createLogger({ prefix: "tracking" });
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const questCheckCron = async (client: Client) => {
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questsLogger.info("Checking for new quest");
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const quest = await checkForNewQuest();
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if (quest) {
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questsLogger.info(`New quest found: '${quest.quest.id}'`);
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await askForGrinders(quest, client);
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} else {
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questsLogger.info("No new quest found");
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}
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};
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const trackingCron = async (client: Client) => {
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trackingLogger.info("Checking for tracked players");
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const trackedPlayers = await listTrackedPlayers();
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trackingLogger.info(`${trackedPlayers.length} players to check`);
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for (const playerId of trackedPlayers) {
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const player = await getPlayer(playerId);
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if (!player) continue;
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const usernames = await getTrackedPlayerUsernames(playerId);
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if (usernames.includes(player.username)) continue;
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await addUsernameToHistory(playerId, player.username);
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const chan = client.channels.cache.get(env.DISCORD_TRACKING_CHANNEL);
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if (!chan?.isSendable()) {
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return logger.fatal("Invalid 'DISCORD_TRACKING_CHANNEL'");
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}
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const lastUsername = usernames[usernames.length - 1];
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await chan.send(
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createInfoEmbed(
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`### [UPDATE] \`${lastUsername}\` -> \`${player.username}\` [\`${playerId}\`]\n\n**Nouveau pseudo:** \`${player.username}\`\n**Anciens pseudos:**\n${usernames.map((x) => `- \`${x}\``).join("\n")}`,
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0x00ea00,
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),
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);
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trackingLogger.info(
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`Username changed: ${lastUsername} -> ${player.username} [${playerId}]`,
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);
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}
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};
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export const setupBotMode = (client: Client) => {
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client.on("clientReady", async (client) => {
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const onReady = async (client: Client<true>) => {
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logger.info(`Client ready`);
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logger.info(`Connected as @${client.user.username}`);
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await questCheckCron(client);
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setInterval(() => questCheckCron(client), env.WOV_FETCH_INTERVAL);
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setInterval(() => void questCheckCron(client), env.WOV_FETCH_INTERVAL);
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await trackingCron(client);
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setInterval(() => trackingCron(client), env.WOV_TRACKING_INTERVAL);
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});
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setInterval(() => void trackingCron(client), env.WOV_TRACKING_INTERVAL);
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};
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client.on("messageCreate", async (message) => {
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const onMessage = async (message: OmitPartialGroupDMChannel<Message>, client: Client) => {
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if (message.author.bot) return;
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if (message.content.startsWith(`<@${client.user!.id}>`)) {
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const [command, ...args] = message.content
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const [commandName, ...args] = message.content
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.replace(`<@${client.user!.id}>`, "")
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.trim()
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.split(" ");
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const commandHandler = commands[command];
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if (commandHandler) {
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const child = logger.child(
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`cmd:${command}${args.length > 0 ? " " : ""}${args.join(" ")}`,
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);
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const command = commands[commandName];
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if (!command) return;
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const child = logger.child(`cmd:${commandName}${args.length > 0 ? " " : ""}${args.join(" ")}`);
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try {
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const start = Date.now();
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await commandHandler(message, args);
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const end = Date.now();
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child.info(`Done in ${(end - start).toFixed(2)}ms`);
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const start = Date.now();
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await command.handler(message, args);
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child.info(`Done in ${(Date.now() - start).toFixed(2)}ms`);
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} catch (error: unknown) {
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child.error("Failed:", error);
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child.error("Failed:", error);
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}
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}
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}
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});
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};
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export const setupBotMode = (client: Client) => {
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client.on("clientReady", (client) => { void onReady(client); });
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client.on("messageCreate", (message) => { void onMessage(message, client); });
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};
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@@ -1,36 +1,36 @@
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import { logger } from "@lbf-bot/utils";
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import type { Client, TextChannel } from "discord.js";
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import type { Client } from "discord.js";
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import { ChannelType } from "discord.js";
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import * as readline from "node:readline";
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export const setupUserMode = (client: Client, channelId: string) => {
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client.on("clientReady", (client) => {
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logger.info(`Client ready`);
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logger.info(`Connected as @${client.user.username}`);
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client.on("clientReady", (client) => {
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logger.info(`Client ready`);
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logger.info(`Connected as @${client.user.username}`);
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const chan = client.channels.cache.get(channelId);
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if (chan?.type !== ChannelType.GuildText) {
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console.error("ERROR: invalid channel");
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process.exit(1);
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}
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const chan = client.channels.cache.get(channelId);
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if (chan?.type !== ChannelType.GuildText) {
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console.error("ERROR: invalid channel");
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process.exit(1);
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}
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const rl = readline.createInterface({
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input: process.stdin,
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output: process.stdout,
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prompt: `${chan.name} ~ `,
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const rl = readline.createInterface({
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input: process.stdin,
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output: process.stdout,
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prompt: `${chan.name} ~ `,
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});
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rl.prompt();
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rl.on("line", (line) => {
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if (line.trim().length > 0) {
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void chan.send(line);
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}
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rl.prompt();
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});
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rl.on("close", () => {
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process.exit(0);
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});
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});
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rl.prompt();
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rl.on("line", async (line) => {
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if (line.trim().length > 0) {
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await (chan as TextChannel).send(line);
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}
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rl.prompt();
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});
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rl.on("close", () => {
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process.exit(0);
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});
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});
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};
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